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Bingo: Great competitive starter or plenary for quick recall of key terminology. 

Bingo is an excellent, enjoyable, quick activity applying retrieval practice in a low stakes environment. Placed under slight timed pressure, pupils need to be quick thinking to recall key knowledge. 

Example A) Keyword Bingo: Pupils choose twelve keywords and place them in a blank bingo grid. The teacher then reads out definitions. If the pupil has written the keyword matching the definition read out in their grid, they tick the word off. The first person to tick off a row wins (or a column or all the words!).

Example B) Knowledge Bingo: Provide pupils with a bingo grid with questions in, if the teacher reads the answer they tick it off. Alternatively the pupil writes answers in the grid and the teacher reads a question. First pupil to answer a row of questions and shout 'Bingo!' wins. Then challenge pupils to complete a whole column or even a whole grid! 

For an excellent online bingo template go to: https://www.flippity.net/Bingo.htm This excellent website walks you through how to create an interactive online bingo game. Once you have filled your information into the spreadsheet and you 'publish', you can share a link or QR code with you class which generate a unique bingo card for each pupil. 

 

 

Differentiation/Extension:

  • For speed, reduce the number of boxes to nine.
  • You could use to introduce keywords. Provide pupils with a set amount of time to find the definition of the keywords before you begin. 
  • Instead of using keywords, you could use sums or equations. 
  • Keyword: Pupils could annotate the words evidencing further knowledge and understanding. This could be writing a definition for a word or providing any relevant additional information. For example, in GCSE RS pupils could annotate with a Source of Wisdom or Authority (see photo below)
  • Knowledge: Differentiate the knowledge gird with different levels of challenge. You could colour boxes, you could also challenge pupils to include a certain box/colour in their row/column.
  • Ask pupils to create a grid for their peers to answer.
  • This could be adapted to be played as a 'Connect Four' game.